Showing posts with label Fantasy. Show all posts
Showing posts with label Fantasy. Show all posts

Monday, February 22, 2010

Book Review: The Third God, by Ricardo Pinto


I should start this review by acknowledging that it took me three attempts to finish Ricardo Pinto's fantasy novel The Third God. This fact reflects the dilemna I had with the book: too slow and problem-fraught to keep me interested over a longer period, yet captivating enough to make me come back to it again and again.
The Third God is the third and last installment in the highly original fantasy trilogy The Stone Dance of the Chameleon by the Scottish writer (of Portuguese descent) Ricardo Pinto. There are a number of factors which make this series stand out among contemporary fantasy. The prime reason is that the books present a highly original, fully fleshed out world unlike most fantasy worlds - it is not based on Medieval Europe (the artwork suggests an Aztec influence) and is one of the most original and most alien ones I've come across. The center of this world is Osrakum and the society of the Masters, the ruling class of the Commonwealth. Theirs is a world full of complex rules, rites and symbolisms; a world based on strict, unyielding hierarchy, where even seeing the face of a member of a higher caste usually means being blinded, if not killed. It is the Masters' cruel and merciless laws, and their utter disregard for life and for those on a lower social level, which constitute the essence of this world - and is also at the root of the problems befalling the world, and driving the narrative along. 
The narrative itself also departs from regular Tolkienesque fantasy: the story is told solely through the eyes and the mind of one central character, Carnelian. The first volume, The Chosen, sees Carnelian and his father return from exile to the court of Osrakum, where his father is supposed to oversee the election of a new God Emperor. Carnelian is thus introduced to the highly regulated and hierarchised society of the 'Masters', the rulers of the Guarded Land (the land surrounding the forbidden city of Osrakum) and the Commonwealth. There he meets and falls in love with Osidian, one of the twin sons of the dying God Emperor (and thus a likely candidate for the throne), who becomes his lover. The end of the first book sees the two youths being taken prisoner. In the second volume, The Standing Dead, Carnelian and Osidian are being smuggled out of the Guarded Land, and are eventually rescued by the Ochre, a tribe of 'barbarians'. They taken to the tribe's home in the Earthsky, a stretch of wild fertile lands bordering the Guarded Land. While Carnelian tries to integrate himself into the tribe, Osidian sows strife, allying himself with the Marula, a warrior tribe, and even adopting their god and their religious practices. In the end, Osidian and the Marulis massacre the Ochre tribe. Carnelian's plans to kill Osidian, but must then put his plan on hold and ally himself with his former lover when a Master arrives with his troops (which include huge dinosaurs equipped with flame-throwers) to seek out and destroy the two of them.
The Third Good sees Osidian and Carnelian leading a rag-tag army into the Guarded Land, taking the fight back to the nobles in their homeland. Osidian's tactics eventually sees them victorious, bringing him closer to his goal of usurping the God Emperor's throne from his brother. Carnelian meanwhile unleashes a force that eventually threatens to destroy the whole of the Guarded Land and the Masters with it.
There is much to love about the book. Pinto's prose is top notch, and the attention given to the description of the world down to the smallest, most intricate details is remarkable. It is the latter, however, which in my view also constitutes one of the book's biggest problems: the details slow the narrative down to a crawl for large parts of the book - it's really only in the last two hundred pages or so that the pace quickens. These last chapters, however, make up for a lot of the shortcomings of the book's beginnings. As the armies clash and horror after horror is unleashed in the wake of the battles, Pinto's terse prose and the realistic descriptions of the horrors of mass killings makes for very gripping, if not exactly joyful, reading.
As said above, the books are told solely through the eyes of Carnelian, and it is with his attitudes that the narrative stands and falls. The character is attaching and the love/hate relationship between him and Osidian is one of the book's driving forces; however, his indecisiveness and inaction in the first part of The Third God is infuriating. This indecisiveness has believable causes: as someone who grew up outside the closed world of the Masters, he is beset by moral doubts that none of his fellow nobles, and certainly not Osidian, display; but he also knows that he can only guarantee his own survival and those of the people he loves (his patchwork family of sorts) if he plays along with Osidian. But again, Pinto draws out Carnelian's moral quandaries a tad too long, and they stop being convincing. Another less convincing aspect of the narrative is Carnelian's interaction with one of the other characters, the Ochre warrior Fern, who eventually becomes Carnelian's new object of desire, and who seems in equal measure attracted to and repulsed by the young Master. This relationship, which takes center stage in the second half of The Third God, is less grounded than the relationship between Carnelian and Osidian, even if the eventual happy end does provide some solace after all the horrors visited upon the readers in the book's closing chapters.
In summary, The Third Good is, despite its shortcomings, a very satisfactory conclusion to one of the most outstanding fantasy trilogies of the past decade; not as good as it could be, but still high above the average, and confirming Ricardo Pinto's standing as one of Britain's best young authors.
Rating: 4 out of 5.
The Third God is published by Transworld. The paperback edition will be out on 4 March, 2010.
Ricardo Pinto's website contains a fair amount of background material on the world of The Stone Dance, and shows to what lengths he went to invent this world. He also provides synopses for the first two books of the trilogy, and the discussions provide some interesting insights into the author's ideas underlying the books.


Monday, October 5, 2009

Book Review: Fall of Thanes, by Brian Ruckley

Fall of Thanes is the third and final instalment in Scottish writer Brian Ruckley's formidable Godless World trilogy. Set in a low-fantasy medieval world whose forbidding climate and hierarchical clan structure is to a large degree reminiscent of the Scottish highlands. This world is inhabited not only by humans but also by other non-human races, such as the feral, elf-line Kyrinin and the Anain, who seem to be some form of nature elementals. There is no real magic in this world; however, the na'kyrim, who are the mixed-blood offspring of humans and Kyrinin, possess psychic powers akin to magic.


The first book of the trilogy, Winterbirth, sees warriors of the Black Road (the descendants of exiled clans, followers of a very nihilistic religion), invade the lands of the True Bloods, i.e. the clans of their original homeland. The plot focuses on Orisian, next in line to be thane (leader) of a minor True Blood clan, as he is forced to flee his land after it gets invaded by the ruthless Black Road warriors; and on Aeglyss, a young na'kyrim half-breed initially fighting for and then betrayed by the Black Road leaders, who develops immense psychic powers with which he learns to control those around him.


Tome Two, Bloodheir, follows the fate of Orisian and three other young men who have been pushed into the role of clan- and/or war leaders, and are ill prepared for it. The alliances are falling apart: the Black Road warriors fight among themselves as more and more of them become followers of Aeglyss whose power and influence on the Black Road - and the world - is constantly growing; while the True Blood clans' alliance falls apart as the result of old and new grievances born out of centuries old power struggles and the vanity of the clans' rulers.


Fall of Thanes then sees the world literally falling apart: Aeglyss is growing mad and so is the world. The halfbreed's power is now so strong that it perverts the feelings of each and everyone, doing away with all restraints and moral inhibitions so that people turn upon each other and kill for the slightest of reasons, Aeglyss has thus become, in a sense, the embodiment of the spirit of war. Orisian, whose character has been side-stepped largely in the second tome, gradually moves back to centre stage, together with Kanin, the dispossessed Black Road thane; as both move in on Aeglyss in order to kill him and end the spook. The ending is surprising and not the kind often found in fantasy books. The dénouement may be a bit ambiguous, but that is in the nature of these tales: if you create a villain with god-like powers, it is very hard to find a believable way to kill him/her/it off at the end.


Brian Ruckley's trilogy is outstanding for several reasons: its taut description of the ravages visited on civilians and solders by a ruthless war, and its general theme of the all-pervading effects of war as it brings out the worst in most people; the ease with which the author unfolds his bleak world and makes it accessible to the reader; and above all the books' relative brevity and clarity of plot. The page count of each tome is below 500 pages, an unusual feat in the post-Harry-Potter world of fantasy publishing. The number of characters and of sub-plots is reasonable, and the fact that the action takes place within a relatively limited space and time means that Ruckly does not need to have his characters traipsing around the world for a countless number of pages without making real progress. The writing is impeccable: fluid, clear and terse. Ruckley does not waste words, and his descriptions of fight scenes are among some of the best I have recently read. The plotting is mostly very good. There are very few idle passages - those there are appear mostly in the second volume - and the books are basically what you call 'page-turners'. It is, however, the intense, to-the-point descriptions of the horrors of war and the desolation it leaves behind that remain the most memorable of the books' achievements.


The work is not without its flaws: the Kyrinin are too close to the stereotypical 'noble savages' to be truly alien and interesting, and the two Kyrinin characters who accompany Orisian on his quest stay one-dimensional throughout. But these are minor quibbles, and do not take away from the fact that the Godless World trilogy is one of the major new fantasy series of the last years, and Fall of Thanes its more than brilliant conclusion.


Rating: 4.5 out of 5.


Brian Ruckley's website can be found here. An interview with him can be found here.

Thursday, July 23, 2009

Book Review: The Cities of the Fantastic series of graphic novels by François Schuiten and Benoît Peeters.


The Cities of the Fantastic (or Obscure Cities, as they are unofficially called, based on their original French name, Les Cités Obscures) graphic novels are the works of two Belgians, artists François Schuiten and writer Benoît Peeters. The series is set on a continent vaguely reminiscent of Europe, with cities called Brüsel, Genova, Pahry etc. The world is also often called "counter-Earth", and in several novels, passages between our world and "counter-Earth" are shown to exist.


The novels almost always follow explorers, cartographers or urbanists as they explore the mysteries of cities or buildings, only to be confounded by them. Illusions within illusions, manipulations of the individual for the "greater good" of a city or a regime, the effects of rapid urban and technological change on individuals, all these are recurring themes of the novels.


Schuiten being a trained architect, it is not surprising that architecture, and in particular urban architecture, plays a starring role in the books. The Great Walls of Samaris showcases a city made of shifting scenery, in Fever in Urbicand, a giant cube throws the city of Urbicand (and the life of an urbanist) into chaos. In The Tower, a man explores a city set within one seemingly endless tower. In Brüsel, the authors take up the plight of their real-life hometown, Brussels, and the destruction of its history by all-too-rampant modernisation. The Road to Amiliafeatures a zeppelin ride through much of the continent of the Oscure Cities, showcasing the extravagant architecture of a good many of them.


The stories are always highly complex, and not all their mysteries are resolved in the end. The tone is usually rather bleak, happy endings are rare. The world, and the themes, are in the tradition of Jules Verne and other 19th century science fiction novelists (if the books fit a style at all, it would be steampunk). The books' visual style uses many elements of Art Nouveau, while people's clothing ranges from the 19th century to the 1920s (although time doesn't stand still in counter-Earth: in The Invisible Frontier, which tells the story of a nascent fascist empire swallowing its neighbours, clothing and hair styles progresses to those of the 1930s/1940s).


The style of the illustrations varies: most books are told in sumptuous colours, but others use black and white drawings reminiscent of period etchings; one book, L'enfant penchée, utilises both photographs and drawings. The world is presented in amazing detail: every panel seems to ooze with incredible inventions that make the world come alive, and render the fantastic setting utterly believable. It is no wonder that the novels have spawned a cult movement that debates and dissects every invention and every theory voiced in the books.


The journey into the mysterious Cities of the Fantastic began in 1982 with the publication of The Great Wall of Samaris; the latest outing is the two part La Théorie du grain de sable, published in French in 2008 (and not yet published in English). So far, there are twelve official comics, and a series of spin-offs, such as tourist guides, newspapers and audio plays. Casterman, the French editor, has announced for 2009 a new edition of the outstanding The Archivist, a book consisting entirely of annotated one page spreads depicting various cities. A complete list of publications (in English) can be found under Les Cités Obscures on wikipedia.


I can highly recommend these graphic novels to anyone interested in steampunk, in intelligent comics and in discovering utterly believable "strange new worlds" while being thoroughly entertained.



Rating: 5 of 5.



Official website: Urbicande.be (in French).


Friday, July 17, 2009

Book Review: Extraordinary Engines, by Nick Gevers (editor)

Steampuk is a movement that has been generating more and more buzz over the last years. What started out as a literary genre had now branched out into other arts, crafts and lifestyle in general. For those not in the know: steampunk is basically Victorian science fiction by modern authors, much in the vein of 19th century authors like H.G. Wells and Jules Verne, i.e. authors of what was then called scientific romances.


Michael Moorcock is generally credited with having written the first modern steampunk with his A Nomad of the Time Streams trilogy of books. The movement gained momentum, and its name, when cyberpunk icons like William Gibson, Bruce Sterling (authors of the defining The Difference Engine) and K.W. Jeter (credited with coining the term) started turning to the 19th century.


These pioneer steampunk authors not only picked up on the gimmicks invented by their 19th century counterparts (airships, submarines, steamdriven automatons, early computers as the one thought up in real-life by Charles Babbage), but also continued the themes dear to the likes of H.G. Wells: the ever-growing chasm between the classes, the colonisation of pretty much the rest of the world by a few European superpowers, the arms race and the extreme nationalism prevalent at the time, as well as the nascent feminist movement; the underlying message generally being that science mostly serves those in power.


2008 saw the publication of two comprehensive anthologies of steampunk fiction: Extraordinary Engines: The Definitive Steampunk Anthology, edited by Nick Gevers; and Steampunk, edited by Ann and Jeff VanderMeer. I will review the latter work at a later date, this article concerns therefore only Extraordinary Engines.


Nick Gevers has assembled in his collection a series of original fiction by some of the genre's most renowned authors, showcasing what the genre has evolved to over the years. The plots have branched out into adventure, swashbuckling yarns and detective fiction; the social message is not necessarily as prevalent as it one was (i.e. the punk ingredient has somewhat left steampunk). All this is reflected in the stories at hand. The most poignant one, Fixing Hanover, by Jeff VanderMeer still picks up on the themes of H.G. Wells as he shows the effects that the arms race and colonisation has on individuals involved in it and those who fall victim to it. Other works include espionage stories on submarines (Speed, Speed the Cable, by Kage Baker), a steam-driven boxing automaton who becomes a working-class hero (in the strong opening story, Steampunch, by James Lovegrove), a satirical take on early feminism (Lady Witherspoon's Solution, by James Morrow); as well as stories set in the future where steam still reigns; the latter sub-genre providing the only true steam-meets-cyberpunk story, The Lollygang Save the World on Accident by Jay Lake. Not all stories are set in Great Britain: Machine Maid by Margo Lanagan is set in Australia and a couple off stories are set in the USA.


Overall, the stories range from good to very good; not one is disappointing; and the collection certainly works as a stepping stone in exploring the steampunk in the works of the authors assembled in this anthology.


Extraordinary Engines: The Definitive Steampunk Anthology, edited by Nick Gevers, is published by Solaris.


Rating: 4 out of 5.